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Capture and Analysis of Racing Gameplay Metrics., , and . IEEE Software, 28 (5): 46-52 (2011)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)Real-time Physics-based Motion Capture with Sparse Sensors., , , , and . CVMP, page 5:1-5:10. ACM, (2016)Deep Precomputed Radiance Transfer for Deformable Objects., , and . Proc. ACM Comput. Graph. Interact. Tech., 2 (1): 3:1-3:16 (2019)Editorial: Games May Host the First Rightful AI Citizens.. Games Res. Pract., 1 (2): 18:1-18:7 (2023)Inaugural Editorial: A Lighthouse for Games and Playable Media., , , and . Games Res. Pract., 1 (1): 1:1-1:9 (2023)Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras., and . VRCAI, page 13:1-13:10. ACM, (2019)Intermediated Reality with an AI 3D Printed Character., and . SIGGRAPH Real Time Live!, page 5:1-5:2. ACM, (2023)Props Alive: A Framework for Augmented Reality Stop Motion Animation., , and . SEARIS, page 1-4. IEEE, (2017)Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)., , , and . Comput. Graph., (2021)