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face2faceVR: using AR to assist VR in ubiquitous environment usage.

, , , , and . UbiComp/ISWC Adjunct, page 173-176. ACM, (2017)

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Assessing hands-free interactions for VR using eye gaze and electromyography., , and . Virtual Real., 23 (2): 119-131 (2019)OmniView: An Exploratory Study of 360 Degree Vision using Dynamic Distortion based on Direction of Interest., , , , and . AHs, page 5:1-5:10. ACM, (2020)Investigating the Relation Between Gender Expression of Mixed Reality Avatars and Sexuality of Male Users., , and . ISMAR Adjunct, page 881-884. IEEE, (2022)Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy., , , and . ISMAR-Adjunct, page 652-656. IEEE, (2023)In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR., , , , , and . VRST, page 33:1-33:10. ACM, (2019)Multiplex Vision: Understanding Information Transfer and F-Formation With Extended 2-Way FOV., , , , and . VRST, page 33:1-33:9. ACM, (2020)SpiceWare: Simulating Spice Using Thermally Adjustable Dinnerware to Bridge Cultural Gaps., , and . UIST (Adjunct Volume), page 15:1-15:3. ACM, (2022)Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality., , , , , , , , and . SIGGRAPH Immersive Pavilion, page 9:1-9:2. ACM, (2023)Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances., , , , , , , , , and . SIGGRAPH ASIA Emerging Technologies, page 5:1-5:2. ACM, (2021)WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience., , , and . SIGGRAPH Asia XR, page 18:1-18:2. ACM, (2021)