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Agile development of multiplatform educational video games using a Domain-Specific Language.

, , , , , and . Universal Access in the Information Society, 18 (3): 599-614 (2019)

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Laboratorio de Bases de Datos: Realizatión con otras asignaturas., , and . JIDBD, page 75-83. Universidade da Coruña, Facultade de Informática, (1996)Proposal of a Tool of Support to the Evaluation of User in Educative Web Sites., , , , , and . WSKS (1), volume 5288 of Lecture Notes in Computer Science, page 149-157. Springer, (2008)Patterns meta-specification and cataloging: towards knowledge management in software engineering., , and . OOPSLA Companion, page 679-680. ACM, (2006)Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering., , , , and . Int. J. Interact. Multim. Artif. Intell., 2 (2): 33-42 (2013)Web Navigability Testing with Remote Agents., , and . Web Engineering, volume 2016 of Lecture Notes in Computer Science, page 311-323. Springer, (2001)A Collaborative E-learning Component for the IDEFIX Project., , , , , , and . ICWE, volume 2722 of Lecture Notes in Computer Science, page 116-119. Springer, (2003)Method Based on Context-Information to Improve User Experience on Mobile Web-Based Applications., , , , , , and . IBERAMIA, volume 7637 of Lecture Notes in Computer Science, page 732-741. Springer, (2012)Non-restrictive computational reflection., and . Comput. Stand. Interfaces, 25 (3): 241-251 (2003)Modeling architecture for collaborative virtual objects based on services., , , , , and . J. Netw. Comput. Appl., 34 (5): 1634-1647 (2011)Towards a Standard-Based Domain-Specific Platform to Describe Points of Interest., , , , and . Appl. Comput. Syst., 17 (1): 69 (2015)