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Agile development of multiplatform educational video games using a Domain-Specific Language.

, , , , , and . Universal Access in the Information Society, 18 (3): 599-614 (2019)

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The <E-Game> Project: Facilitating the Development of Educational Adventure Games., , and . CELDA, page 353-358. IADIS, (2005)Using Docbook to Aid in The Creation of Learning Content., , , and . EDUTECH, volume 192 of IFIP, page 11-24. Springer, (2005)Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments., , and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 463-474. Springer, (2008)Integrating Adaptive Games in Student-Centered Virtual Learning Environments., , , and . Int. J. Distance Educ. Technol., 8 (3): 1-15 (2010)Usability Testing for Serious Games: Making Informed Design Decisions with User Data., , , and . Adv. Human-Computer Interaction, (2012)Educational game design for online education, , , , and . Computers in Human Behavior, 24 (6): 2530--2540 (2008)Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments., , , and . Trans. Edutainment, (2009)Rapid modeling of human-defined AI behavior patterns in games., , , , and . J. Ambient Intell. Humaniz. Comput., 10 (7): 2683-2692 (2019)Application of Competitive Activities to Improve Students' Participation., , and . IEEE Trans. Learn. Technol., 15 (1): 2-14 (2022)The RAGE Game Software Components Repository for Supporting Applied Game Development., , , , , , , , , and 1 other author(s). Int. J. Serious Games, (2017)