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Vestibular Damage Assessment and Therapy Using Virtual Reality., , , , и . AVR (2), том 12243 из Lecture Notes in Computer Science, стр. 156-164. Springer, (2020)Map validation and robot self-location in a graph-like world., , , и . Robotics Auton. Syst., 22 (2): 159-178 (1997)Active Object Modeling with VIRTUE., и . Auton. Robots, 8 (2): 141-159 (2000)Virtual Audio Systems., , и . Presence Teleoperators Virtual Environ., 17 (6): 527-549 (2008)How to Make Friends with Number-Crunchers., , и . USENIX Summer, стр. 200-208. USENIX Association, (1986)Computational principles of mobile robotics., и . Cambridge University Press, (2000)The influence of room structure on the perceived direction of up in immersive visual displays., , , и . ICAT, стр. 267-268. ACM, (2005)A probability-based approach to model-based path planning., , и . IROS, стр. 1189-1195. IEEE, (1997)Actively Building Models with VIRTUE., и . ACCV (1), том 1351 из Lecture Notes in Computer Science, стр. 656-663. Springer, (1998)The fast computation of disparity from phase differences., и . CVPR, стр. 398-403. IEEE, (1989)