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Motivation, engagement and learning through digital games

, , , , and . International Journal of Virtual and Personal Learning Environments, 2 (2): 1-16 (2011)

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Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement., , , , and . Hum. Comput. Interact., 30 (3-4): 202-231 (2015)The Fostering of Innovative eLearning Strategies in European Higher Education, , , , , , and . E-Competences for Life, Employment and Innovation: "E" is more! E-learning Enabling Education in Evolving Europe. Proceedings of the 15th European Distance and E-Learning Network (EDEN) 2006 Annual Conference, (June 2006)Making sense of game-play: How can we examine learning and involvement?, , , and . Trans. Digit. Games Res. Assoc., (2013)Making sense of game-play: How can we examine learning and involvement?, , , and . DiGRA Conference, Digital Games Research Association, (2011)Motivation, engagement and learning through digital games, , , , and . International Journal of Virtual and Personal Learning Environments, 2 (2): 1-16 (2011)Learning from interactions with software: a Popperian analysis.. Int. J. Learn. Technol., 2 (2/3): 159-184 (2006)The evolutionary design of a Knowledge Network to support knowledge management and sharing for lifelong learning., , , and . Br. J. Educ. Technol., 35 (6): 739-746 (2004)