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Interplay between usability and software development., , , и . J. Syst. Softw., 83 (11): 2015-2018 (2010)Reality-based interaction evaluation methods and challenges, , , и . International Journal of Human-Computer Studies, 69 (1–2): 1 - 2 (2011)Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation., , , и . ACM Trans. Comput. Hum. Interact., 28 (4): 25:1-25:45 (2021)Pdotcapturer and Pdotanalyser: participatory design online tools for asynchronous idea capturing and analysis., и . NordiCHI, стр. 622-633. ACM, (2018)The Game Genre Map: A Revised Game Classification., и . CHI PLAY, стр. 175-184. ACM, (2015)Outliers in usability testing: how to treat usability problems found for only one test participant?, , и . NordiCHI, стр. 257-260. ACM, (2012)MAUSE-COST294: a community of interest and practice., , , , и . Mobile HCI, стр. 319-320. ACM, (2005)Towards the Maturation of IT Usability Evaluation (MAUSE)., , , , , , , и . INTERACT, том 3585 из Lecture Notes in Computer Science, стр. 1134-1137. Springer, (2005)User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application., , , , , и . Int. J. Hum. Comput. Interact., 36 (10): 911-929 (2020)Application of Learning Curves for Didactic Model Evaluation: Case Studies., , , и . Int. J. Emerg. Technol. Learn., 8 (S1): 62-69 (2013)