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Integrating Self-Determination and Self-Efficacy in Game Design.

, , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 178-190. Springer, (2018)

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Introduction to the special issue on "Gamification of Industrial Systems"., and . Int. J. Serious Games, 6 (2): 21-22 (2019)Technology-based reading intervention programs for elementary grades: An analytical review., , , , and . Comput. Educ., (2019)Minimized-Torque-Oriented Design of Parallel Modular Mechanism for Humanoid Waist., , , and . ARK, volume 4 of Springer Proceedings in Advanced Robotics, page 171-180. Springer, (2016)Integrating Self-Determination and Self-Efficacy in Game Design., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 178-190. Springer, (2018)Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience., , , and . Int. J. Virtual Real., 17 (1): 21-31 (2017)Intelligent Modeling for In-Home Reading and Spelling Programs., , and . Comput., 12 (3): 56 (March 2023)Real-time visual analytics for in-home medical rehabilitation of stroke patient - systematic review., , and . Medical Biol. Eng. Comput., 60 (4): 889-906 (2022)Modelling Movement Time for Haptic-enabled Virtual Assembly., and . VISIGRAPP (2: HUCAPP), page 53-63. SCITEPRESS, (2020)Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review., , and . Int. J. Serious Games, (2018)Reducing Reversal Errors in Localizing the Source of Sound in Virtual Environment without Head Tracking., , and . HAID, volume 6306 of Lecture Notes in Computer Science, page 85-96. Springer, (2010)