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Integrating Self-Determination and Self-Efficacy in Game Design.

, , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 178-190. Springer, (2018)

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Reactive and adaptive control architecture designed for the Sony legged robots league in RoboCup 1999., , and . IROS, page 1032-1037. IEEE, (2000)French LRP Team's Description., , and . RoboCup, volume 2019 of Lecture Notes in Computer Science, page 615-618. Springer, (2000)A New Video Rate Region Color Segmentation and Classification for Sony Legged RoboCup Application., , , , , and . RoboCup, volume 4020 of Lecture Notes in Computer Science, page 436-443. Springer, (2005)A controllability criterion based on a physical analogy: Limbless locomotion and Object grasping in Robotics., and . Robotica, 22 (5): 493-503 (2004)Clear box evaluation of vision algorithms application to the design of a new color region growing segmentation for robotics., , , , and . ISSPA, page 787-790. IEEE, (2005)Finding Adequate Optimization Criteria to Solve Inverse Kinematics of Redundant Bird Leg Mechanism., , , , and . CLAWAR, page 319-326. Springer, (2005)A mixed reality for virtual assembly., , , , and . RO-MAN, page 739-744. IEEE, (2017)Towards Efficient Implementation of Quadruped Gaits with Duty Factor of 0.75., and . ICRA, page 2360-2365. IEEE Robotics and Automation Society, (1999)Integration of vision and walking skills together with high-level strategies for quadruped robots to play soccer., , , and . Adv. Robotics, 14 (1): 7-26 (2000)Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98., , , , , , , , and . AI Magazine, 21 (1): 47-56 (2000)