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On Motor Performance in Virtual 3D Object Manipulation.

, , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 2041-2050 (2020)

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On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research., , and . VR Workshops, page 464-467. IEEE, (2020)Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality., , , , , , , , and . Presence Teleoperators Virtual Environ., (2018)Multi-Window 3D Interaction for Collaborative Virtual Reality., , , and . IEEE Trans. Vis. Comput. Graph., 26 (11): 3271-3284 (2020)Benutzungsschnittstellen für Kooperation.. Ausgezeichnete Informatikdissertationen, volume D-17 of LNI, GI, (2016)Virtual Projection Planes for the Visual Comparison of Photogrammetric 3D Reconstructions with Photo Footage., , and . VRST, page 13:1-13:9. ACM, (2020)3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR)., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2021)User-embodied Interaction in Virtual Reality (UIVR)., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Workshop on Virtual and Augmented Reality in Everyday Context (VARECo)., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Crosstalk and brightness in projection-based multiview systems., , , and . SD&A, volume 8288 of SPIE Proceedings, page 82880Z. SPIE, (2012)Spatial updating and simulator sickness during steering and jumping in immersive virtual environments, , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 97--104. IEEE, (2018)