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On Motor Performance in Virtual 3D Object Manipulation.

, , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 2041-2050 (2020)

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Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality., , , , , , , , and . Presence Teleoperators Virtual Environ., (2018)Multi-Window 3D Interaction for Collaborative Virtual Reality., , , and . IEEE Trans. Vis. Comput. Graph., 26 (11): 3271-3284 (2020)3D Interaction Techniques in Multi-User Virtual Reality: towards scalable templates and implementation patterns for cooperative interfaces.. Bauhaus University, Weimar, Germany, (2020)Spatial updating and simulator sickness during steering and jumping in immersive virtual environments, , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 97--104. IEEE, (2018)On Motor Performance in Virtual 3D Object Manipulation., , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 2041-2050 (2020)Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual Environments., , , and . VR, page 97-104. IEEE Computer Society, (2018)The Collaborative Virtual Reality Neurorobotics Lab., , , , , , , , , and . VR, page 1671-1674. IEEE, (2019)Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments., , , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 601-614. Springer, (2005)