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Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization., , , and . REHAB, page 144-147. ACM, (2019)A Kernel-Based Approach for DBS Parameter Estimation., , , , , , and . CIARP, volume 10125 of Lecture Notes in Computer Science, page 158-166. (2016)Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect., , , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Muscle fatigue detection through wearable sensors: a comparative study using the myo armband., , and . Interacción, page 30:1-30:2. ACM, (2017)Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor., , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 372-387. Springer, (2021)Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG., , and . Virtual Real., 27 (1): 277-290 (March 2023)Imbalanced Data Classification Using a Relevant Information-Based Sampling Approach., , , , , and . IWAIPR, volume 11047 of Lecture Notes in Computer Science, page 280-287. Springer, (2018)In-situ Visualization of the Propagation of the Electric Potential in a Human Atrial Model Using GPU., , , and . CARLA, volume 979 of Communications in Computer and Information Science, page 75-89. Springer, (2018)A Gaussian Process Emulator for Estimating the Volume of Tissue Activated During Deep Brain Stimulation., , , , , and . IbPRIA, volume 9117 of Lecture Notes in Computer Science, page 691-699. Springer, (2015)Nerve Structure Segmentation from Ultrasound Images Using Random Under-Sampling and an SVM Classifier., , , , , and . ICIAR, volume 10882 of Lecture Notes in Computer Science, page 571-578. Springer, (2018)