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Oportunidades de pesquisa na área de interação humano-computador com vistas à sustentabilidade.

, and . IHC, page 413-416. ACM, (2014)

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Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games., , , and . ICISO, volume 527 of IFIP Advances in Information and Communication Technology, page 53-62. Springer, (2018)Once upon a time... you! A game to support health professionals in the treatment of children with chronic diseases, helping them to express their feelings., , and . IHC, page 25:1-25:10. ACM, (2023)A framework to support the development of empathic games., , , and . IHC, page 31:1-31:12. ACM, (2023)Jungle party: a game about loss and grief., , , , , and . IHC, page 33:1-33:7. ACM, (2021)A Systematic Mapping Study of Emotional Response Evaluation Instruments., and . HCI (41), volume 13516 of Lecture Notes in Computer Science, page 302-317. Springer, (2022)Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs., , and . HCI (1), volume 8510 of Lecture Notes in Computer Science, page 577-588. Springer, (2014)FIND: facilitating the identification of intervals and moments for incorporation of additional content in continuous media., , , and . WebMedia, page 265-268. ACM, (2012)Human-ChatBot Interaction: measuring the psychophysiological reactions of chatbot users., , , , and . WebMedia, page 377-380. ACM, (2022)Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos., , , , , , and . CLIHC, page 15:1-15:5. ACM, (2021)Interactive protocol for acquisition of migraine diaries with a mobile app and machine learning data analysis., , and . IHC, page 32:1-32:9. ACM, (2021)