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3DUI Assisted Lower and Upper Member Therapy.

, and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 521-523. IOS Press, (2012)

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Anthropomorphic Passive Mechanism for Performing Hand Exercises., , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 446-448. IOS Press, (2014)Video Game Interfaces for Interactive Lower and Upper Member Therapy., , and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 465-467. IOS Press, (2013)A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education., , , , , and . AVR (2), volume 9769 of Lecture Notes in Computer Science, page 3-12. Springer, (2016)Detection of central venous access anatomic regions of interest using augmented reality game-based learning., , , , and . GEM, page 1-3. IEEE, (2015)A Makerspace Foot Pedal and Shoe Add-On for Seated Virtual Reality Locomotion., , , , , and . ICCE-Berlin, page 275-280. IEEE, (2019)Intelligent avatars and emotion in medical-based virtual learning environments., , , and . Intell. Decis. Technol., 13 (4): 407-416 (2019)Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development., , , , , , , , and . GEM, page 1-2. IEEE, (2022)Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device., , , , and . IISA, page 1-4. IEEE Computer Society, (2018)Advancing Reminiscence Therapy Using Virtual Reality Applications for Persons with Dementia., , , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 184-188. Springer, (2021)Spring Stepper: A Seated VR Locomotion Controller., , , , , and . SVR, page 346-350. IEEE, (2020)