Author of the publication

A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education.

, , , , , and . AVR (2), volume 9769 of Lecture Notes in Computer Science, page 3-12. Springer, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Serious games for analog telecommunications education., , , and . Future Play, page 251-252. ACM, (2010)Evaluation of Tensiometric Assessment as a Measure of Skill Degradation., , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 97-101. IOS Press, (2012)Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication., , , and . SeGAH, page 1-5. IEEE, (2020)The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , and . QoMEX, page 1-6. IEEE, (2015)Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises., , , and . IISA, page 1-5. IEEE, (2016)Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework., , and . IEEE Trans. Games, 13 (3): 263-274 (2021)Blaze: A serious game for improving household fire safety awareness., , , , , and . IGIC, page 1-4. IEEE, (2012)Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism., , , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 3-12. Springer, (2019)The effects of audio on depth perception in S3D games., , , , and . Audio Mostly Conference, page 32-39. ACM, (2012)Specialized CNT-based Sensor Framework for Advanced Motion Tracking., , , , , , , , and . HICSS, page 1-8. ScholarSpace, (2021)