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Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables., , , , and . CSCW, page 193-202. ACM, (2013)VisuaLizations As Intermediate Representations (VLAIR): An approach for applying deep learning-based computer vision to non-image-based data., , and . Vis. Informatics, 6 (3): 35-50 (2022)"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings., , , , and . CSCW Companion, page 319-324. ACM, (2015)The effects of co-present embodiments on awareness and collaboration in tabletop groupware., , , and . Graphics Interface, page 1-8. ACM Press, (2008)TADA: Making Node-link Diagrams Accessible to Blind and Low-Vision People., , , and . CoRR, (2023)The Effectiveness of Interactive Visualization Techniques for Time Navigation of Dynamic Graphs on Large Displays., , and . IEEE Trans. Vis. Comput. Graph., 27 (2): 528-538 (2021)Deb8: A Tool for Collaborative Analysis of Video., , , , and . TVX, page 47-58. ACM, (2019)iVoLVER: Interactive Visual Language for Visualization Extraction and Reconstruction., , and . CHI, page 4073-4085. ACM, (2016)Opportunistic visualization with iVoLVER., and . VL/HCC, page 234-235. IEEE Computer Society, (2016)Individual and Group Support in Tabletop Interaction Techniques., , , and . Tabletops, Springer, (2010)