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WritLarge: Ink Unleashed by Unified Scope, Action, & Zoom., , , , and . CHI, page 3227-3240. ACM, (2017)TouchMover: actuated 3D touchscreen with haptic feedback., , and . ITS, page 287-296. ACM, (2013)SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller., , , , , and . CHI, page 433:1-433:14. ACM, (2022)Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows., , , , , , , , , and 2 other author(s). CHI, page 64:1-64:22. ACM, (2022)SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time., , , , , , , , , and 5 other author(s). UIST, page 7-21. ACM, (2020)ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality., , , , , , , , , and 2 other author(s). IEEE Trans. Vis. Comput. Graph., 25 (11): 3190-3201 (2019)A tap and gesture hybrid method for authenticating smartphone users., , , and . Mobile HCI, page 486-491. ACM, (2013)Thumb + Pen Interaction on Tablets., , , and . CHI, page 3254-3266. ACM, (2017)Quantifying the Effects of Working in VR for One Week., , , , , , , , , and 3 other author(s). CoRR, (2022)Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time., , , , , , , , , and . CHI, page 799:1-799:14. ACM, (2023)