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On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state.

, and . Comput. Hum. Behav., 22 (4): 685-708 (2006)

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Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online Community., and . Creativity & Cognition, page 80-92. ACM, (2017)Bitter Sweet or Sweet Bitter?: How Valence Order and Source Identity Influence Feedback Acceptance., and . Creativity & Cognition, page 137-147. ACM, (2017)Extending Traces with OAT: An Object Attribute Trace Package for Tcl/Tk., , and . Tcl/Tk Workshop, USENIX Association, (1997)Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (3): 49:1-49:30 (2023)Structure or Nurture?, , , , and . Proceedings of the ACM on Human-Computer Interaction, 2 (CSCW): 1--21 (November 2018)https://doi.org/10.1145/3274337.Tools in support of creative collaboration., , , and . Creativity & Cognition, page 273-274. ACM, (2007)Making Sense of Communication Associated with Artifacts during Early Design Activity., and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 181-198. Springer, (2011)Improving interfaces for managing applications in multiple-device environments., and . AVI, page 35-42. ACM Press, (2006)Increasing Quality and Involvement in Online Peer Feedback Exchange., , and . PACMHCI, 1 (CSCW): 63:1-63:18 (2017)Designers' use of paper and the implications for informal tools., and . OZCHI, volume 122 of ACM International Conference Proceeding Series, ACM, (2005)