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Transparent Automation for Assessing and Designing better Interactions between Operators and Partly-Autonomous Interactive Systems.

, , , , and . ATACCS, page 129-139. ACM, (2015)

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Games and HCI: perspectives on intersections and opportunities., , , , and . CHI Extended Abstracts, page 351-354. ACM, (2011)Games and entertainment community SIG: shaping the future., and . CHI Extended Abstracts, page 1173-1176. ACM, (2012)A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience., , , and . HCSE, volume 12481 of Lecture Notes in Computer Science, page 24-44. Springer, (2020)Measuring user experience in the living room: results from an ethnographically oriented field study indicating major evaluation factors., and . EuroITV, page 79-82. ACM, (2011)Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes - IFIP WG 13.2 and WG 13.5 Workshop at INTERACT 2019., , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 759-762. Springer, (2019)Real or unreal?: an evaluation setting for emotional characters using unreal technology., , and . Advances in Computer Entertainment Technology, page 375-376. ACM, (2005)Capture the flag: simulating a location-based mobile game using the wizard-of-oz method., , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 228-229. ACM, (2007)Evaluating children's gaming experiences., , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 224-225. ACM, (2007)Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 139-153. Springer, (2021)Towards a Community-Based Ranking System of Overwatch Players., , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 309-319. Springer, (2022)