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Learning Embedding of 3D models with Quadric Loss., , и . BMVC, стр. 164. BMVA Press, (2019)Recent advances in real-time collision and proximity computations for games and simulations., , и . SIGGRAPH ASIA (Courses), стр. 22:1-22:110. ACM, (2010)Data management for SSDs for large-scale interactive graphics applications., , , , и . SI3D, стр. 175-182. ACM, (2011)Dancing PRM*: Simultaneous Planning of Sampling and Optimization with Configuration Free Space Approximation., , и . ICRA, стр. 7071-7078. IEEE, (2018)Automated task planning using object arrangement optimization., , и . UR, стр. 334-341. IEEE, (2018)Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting., , , и . IEEE Trans. Vis. Comput. Graph., 26 (5): 2002-2011 (2020)Towards Content-based Pixel Retrieval in Revisited Oxford and Paris., , , , , и . ICCV, стр. 20450-20461. IEEE, (2023)Dynamic Humanoid Locomotion Over Rough Terrain With Streamlined Perception-Control Pipeline., , , , , , , , , и 1 other автор(ы). IROS, стр. 4111-4117. IEEE, (2021)FASTCD: Fracturing-Aware Stable Collision Detection., , , , , , и . Symposium on Computer Animation, стр. 149-158. Eurographics Association, (2010)PRISM: a system for weighted multi-color browsing of fashion products., , , , , , и . WWW (Companion Volume), стр. 151-154. ACM, (2014)