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The Making of Cross-Device Experiences: A Hands-on Workshop., , , , , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 81-84. ACM, (2016)Rico: A Mobile App Dataset for Building Data-Driven Design Applications., , , , , , , и . UIST, стр. 845-854. ACM, (2017)Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter., , , , , и . UIST (Adjunct Volume), стр. 89-90. ACM, (2014)Using brain-computer interfaces for implicit input.. UIST (Adjunct Volume), стр. 13-16. ACM, (2014)Using fNIRS for Real-Time Cognitive Workload Assessment., , и . HCI (13), том 9743 из Lecture Notes in Computer Science, стр. 198-208. Springer, (2016)Behavioral and Brain Dynamics of Team Coordination Part I: Task Design., , , , , , , и . HCI (20), том 6780 из Lecture Notes in Computer Science, стр. 257-264. Springer, (2011)Beyond Detection: Investing in Practical and Theoretical Applications of Emotion + Vis., , , и . EmoVis@IUI, 103, стр. 35-38. Linköping University Electronic Press, (2016)DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens., , , , , и . UIST, стр. 575-582. ACM, (2016)Dynamic difficulty using brain metrics of workload., , , , , , , и . CHI, стр. 3797-3806. ACM, (2014)Braahms: a novel adaptive musical interface based on users' cognitive state., , , , , , , и . NIME, стр. 136-139. nime.org, (2015)