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An Italian research project to study the play of children with motor disabilities: the first year of activity.

. Disabil Rehabil, 24 (1-3): 72--79 (2002)

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ParlaConMe: an AAC software designed for Italian language., , , , and . DSAI, page 150-154. ACM, (2022)Introducing LUDI: a research network on play for children with disabilities., , and . AAATE Conf., volume 217 of Studies in Health Technology and Informatics, page 689-695. IOS Press, (2015)An Italian research project to study the play of children with motor disabilities: the first year of activity.. Disabil Rehabil, 24 (1-3): 72--79 (2002)Developing accessible robots and playful activities for children with disabilities: : Multidisciplinary Guidelines for developers, reviewers, educational professionals and researcher., and . DSAI, page 96-99. ACM, (2022)Robot Play for All - Developing Toys and Games for Disability, and . Research for Development Springer, (2022)Accessibility of Educational Software: From Evaluation to Design Guidelines., , , , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 518-525. Springer, (2008)Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation., , , and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 235-242. Springer, (2010)Using Robots in Education and Therapy Sessions for Children with Disabilities: Guidelines for Teachers and Rehabilitation Professionals., , and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 511-518. Springer, (2010)Off-the-shelf, robotic toys and physically impaired children: an analysis and suggested improvements., , , , and . DSAI, page 232-239. ACM, (2016)Mainstream robotic toys and children with physical impairment: what about playfulness?, , , , , and . DSAI, page 208-215. ACM, (2016)