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Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games., , , , , и . OZCHI, стр. 438-442. ACM, (2017)Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities., , , , и . OZCHI, стр. 184-196. ACM, (2019)Introducing the ambivalent socialiser., , , , и . CHI, стр. 1511-1514. ACM, (2012)Unpacking the Infrastructuring Work of Patients and Caregivers around the World., , , , , , , и . CHI Extended Abstracts, ACM, (2019)Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes., , , , , , и . CHI, стр. 6960-6972. ACM, (2017)HandLog: a deformable tangible device for continuous input through finger flexion., , , и . OZCHI, стр. 595-604. ACM, (2016)Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum., , , , и . CHI, стр. 1-13. ACM, (2020)"Hey World, Take a Look at Me!": Appreciating the Human Body on Social Network Sites., , , и . PERSUASIVE, том 5033 из Lecture Notes in Computer Science, стр. 245-248. Springer, (2008)In Bed with Technology: Challenges and Opportunities for Sleep Tracking., , и . OZCHI, стр. 142-151. ACM, (2015)Understanding Video based Parent Training Intervention for Children with Autism., , , , , и . OZCHI, стр. 10-19. ACM, (2015)