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SPLASH: Perspectives on Mobile Socializing, Playing and Content Sharing.

, , , , and . ITNG, page 873-878. IEEE Computer Society, (2011)

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Other publications of authors with the same name

Investigating user perceptions of engagement and information quality in mobile human computation games., , , and . JCDL, page 391-392. ACM, (2012)Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet., , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 84-98. Springer, (2017)Investigating Perceptions of a Location-Based Annotation System., , , , , , , , , and . AMT, volume 6335 of Lecture Notes in Computer Science, page 232-242. Springer, (2010)Managing Media Rich Geo-spatial Annotations for a Map-Based Mobile Application Using Clustering., , , , , , , and . ITNG, page 138-143. IEEE Computer Society, (2010)Resource discovery through social tagging: a classification and content analytic approach., , , and . Online Inf. Rev., 33 (3): 568-583 (2009)Social tags for resource discovery: a comparison between machine learning and user-centric approaches., , , and . J. Inf. Sci., 37 (4): 391-404 (2011)SPLASH: Blending Gaming and Content Sharing in a Location-Based Mobile Application., , , , and . SocInfo, volume 6984 of Lecture Notes in Computer Science, page 328-331. Springer, (2011)Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP., , , , , , , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 171-182. Springer, (2009)Perceptions of Mobile Human Computation Games: A study of engagement and information quality., , and . ICDIM, page 346-351. IEEE, (2012)Understanding Location-Based Information Sharing in a Mobile Human Computation Game., , , , and . iThings/CPSCom, page 209-216. IEEE Computer Society, (2011)