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SPLASH: Perspectives on Mobile Socializing, Playing and Content Sharing.

, , , , and . ITNG, page 873-878. IEEE Computer Society, (2011)

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Social Navigation in Digital Libraries by Bookmarking., , , , , , , , and . ICADL, volume 4822 of Lecture Notes in Computer Science, page 297-306. Springer, (2007)Fight or unite: Investigating game genres for image tagging., , , and . J. Assoc. Inf. Sci. Technol., 62 (7): 1311-1324 (2011)GeogDL: a web-based approach to geography examination revision., , , and . Comput. Educ., 45 (1): 57-73 (2005)Word Segmentation in Indo-China Languages for Digital Libraries., , , , and . Handbook of Research on Digital Libraries, IGI Global, (2009)Students' Learning Experience in a Mixed Reality Environment: Drivers and Barriers., , , and . Commun. Assoc. Inf. Syst., (2022)Multi-document summarization of news articles using an event-based framework., , and . Aslib Proc., 58 (3): 197-217 (2006)Relevancy rankings: pay for performance search engines in the hot seat., and . Online Inf. Rev., 27 (2): 87-93 (2003)Resource discovery through social tagging: a classification and content analytic approach., , , and . Online Inf. Rev., 33 (3): 568-583 (2009)"Gone too soon": did Twitter grieve for Michael Jackson?, and . Online Inf. Rev., 37 (3): 462-478 (2013)A typology of human computation games: an analysis and a review of current games., , and . Behav. Inf. Technol., 34 (8): 809-824 (2015)