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Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations., , и . NordiCHI, стр. 371-380. ACM, (2014)Uncertainties Revisited: Actor-Network Theory as a Lens for Exploring the Relationship between Uncertainties and the Quality of Participation., , и . IJANTTI, 7 (3): 49-63 (2015)Keep forget: turning memories and stories into artefacts., , и . PDC (2), стр. 76-77. ACM, (2016)Designing an educational music game: What if children were calling the tune?, , , , , и . Int. J. Child Comput. Interact., (2016)Children's roles in Participatory Design processes: making the role of process designer 'work'., , , и . IxD&A, (2019)Mapping design practices: on risk, hybridity and participation., , и . PDC (2), стр. 29-32. ACM, (2012)Three strategies for engaging non-experts in a fablab., и . NordiCHI, стр. 482-493. ACM, (2018)Foregrounding backstage activities for engaging children in a FabLab for STEM education., и . Int. J. Child Comput. Interact., (2019)Rethinking children's roles in Participatory Design: The child as a process designer., , и . Int. J. Child Comput. Interact., (2018)Fun as a user gain in participatory design processes involving children: a case study., , и . IDC, стр. 396-404. ACM, (2018)