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Fast high-quality noise., and . GRAPHITE, page 243-248. ACM, (2007)Computing the scattering properties of participating media using Lorenz-Mie theory., , and . ACM Trans. Graph., 26 (3): 60 (2007)Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps., , and . EGSR (EI&I), page 87-98. Eurographics Association, (2015)Interactive directional subsurface scattering and transport of emergent light., , , and . Vis. Comput., 33 (3): 371-383 (2017)StereoDiffusion: Training-Free Stereo Image Generation Using Latent Diffusion Models., , , and . CoRR, (2024)Accounting for Object Weight in Interaction Design for Virtual Reality., , , , and . J. WSCG, (2019)Microstructure Control in 3D Printing with Digital Light Processing., , , , , , and . Comput. Graph. Forum, 39 (1): 347-359 (2020)Photon Differential Splatting for Rendering Caustics., , , and . Comput. Graph. Forum, 33 (6): 252-263 (2014)Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering., , , and . CoRR, (2023)Computing the Bidirectional Scattering of a Microstructure Using Scalar Diffraction Theory and Path Tracing., , and . Comput. Graph. Forum, 39 (7): 231-242 (2020)