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Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries., , , , и . Int. J. Child Comput. Interact., (марта 2023)Measuring Students' Acceptance and Confidence on Algorithms and Programming: The Impact of the Engagement with CS on Secondary Education., , , и . Informatics Educ., 12 (2): 207-219 (2013)Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning., , и . Frontiers Artif. Intell., (2021)Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness., , , и . Educ. Inf. Technol., 22 (5): 2365-2382 (2017)Adaptive Assessment and Content Recommendation in Online Programming Courses: On the Use of Elo-rating., , , и . ACM Trans. Comput. Educ., 22 (3): 33:1-33:27 (2022)Using webcasts in education: Evaluation of its effectiveness., и . Br. J. Educ. Technol., 44 (3): 432-441 (2013)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , и . IDC, стр. 541-555. ACM, (2020)Advancements on Child-Computer Interaction research: Contributions from IDC 2018., , и . Int. J. Child Comput. Interact., (2020)Identifying the Direct Effect of Experience and the Moderating Effect of Satisfaction in the Greek Online Market., , и . Int. J. E Serv. Mob. Appl., 3 (2): 39-58 (2011)Assessing Cognitive Performance Using Physiological and Facial Features: Generalizing across Contexts., , , и . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (3): 95:1-95:41 (2020)