Author of the publication

The role of age and gender on implementing informal and non-formal science learning activities for children.

, , , , , , , and . FabLearn Europe, page 10:1-10:9. ACM, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Using Facebook out of habit, , , and . Behaviour & Information Technology, (March 2012)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , and . IDC, page 133-145. ACM, (2019)Shiny happy people buying: the role of emotions on personalized e-shopping., , , and . Electron. Mark., 24 (3): 193-206 (2014)How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data., , , and . I3E (2), volume 12067 of Lecture Notes in Computer Science, page 429-440. Springer, (2020)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , and . IDC, page 541-555. ACM, (2020)Advancements on Child-Computer Interaction research: Contributions from IDC 2018., , and . Int. J. Child Comput. Interact., (2020)In Memoriam: Roland Mittermeir (1950-2014)., , and . TOCE, 15 (2): 6:1 (2015)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, and . Creativity & Cognition, page 201-204. ACM, (2015)Smart environments and analytics on video-based learning., , , and . LAK, page 502-504. ACM, (2016)Elo-Rating Method: Towards Adaptive Assessment in E-Learning., , and . ICALT, page 380-382. IEEE, (2019)