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A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video communication., , and . Vis. Comput., 37 (3): 553-565 (2021)Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows., , , , , , and . Eurographics (Tutorials), page 9-11. Eurographics Association, (2018)Optimized View Frustum Culling Algorithms for Bounding Boxes., and . J. Graphics, GPU, & Game Tools, 5 (1): 9-22 (2000)Compressing Color Data for Voxelized Surface Geometry., , , and . IEEE Trans. Vis. Comput. Graph., 25 (2): 1270-1282 (2019)Dynamic Transparency for 3D Visualization: Design and Evaluation., , and . Int. J. Virtual Real., 8 (1): 75-88 (2009)Real-Time Hair Filtering with Convolutional Neural Networks., , and . Proc. ACM Comput. Graph. Interact. Tech., 5 (1): 15:1-15:15 (2022)PERF: Performant, Explicit Radiance Fields., , and . Frontiers Comput. Sci., (2022)On the Degree of Vertices in a Shadow Volume Silhouette., and . J. Graphics, GPU, & Game Tools, 8 (4): 21-24 (2003)Beyond programmable shading (parts I and II)., , , , , , , , , and . SIGGRAPH Courses, page 7:1-7:312. ACM, (2009)Fast analytical motion blur with transparency., , and . Comput. Graph., (2021)