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Real-Time Speech Emotion Recognition Using a Pre-trained Image Classification Network: Effects of Bandwidth Reduction and Companding.

, , , and . Frontiers Comput. Sci., (2020)

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Reliable Switching Mechanism for Low Cost Multi-screen Eye Tracking Devices via Deep Recurrent Neural Networks., , , , , , , , , and . SMC, page 3492-3497. IEEE, (2018)Assessing Team Effectiveness by How Players Structure Their Search in a First-Person Multiplayer Video Game., , , , , , , , , and . Cogn. Sci., (2022)Real-Time Speech Emotion Recognition Using a Pre-trained Image Classification Network: Effects of Bandwidth Reduction and Companding., , , and . Frontiers Comput. Sci., (2020)Tip of the Finger or Tip of the Tongue?: The Effects of Verbal Communication on Online Multi-Player Team Performance., , , , , , , , , and . CSCW Companion, page 175-178. ACM, (2021)The Structure of Team Search Behaviors with Varying Access to Information., , , , , , , , and . CogSci, cognitivesciencesociety.org, (2021)DesertWoZ: A Wizard of Oz Environment to Support the Design of Collaborative Conversational Agents., , , , , , , , and . CSCW Companion, page 188-192. ACM, (2022)Employing Models of Human Social Motor Behavior for Artificial Agent Trainers., , , , , , , and . AAMAS, page 1134-1142. International Foundation for Autonomous Agents and Multiagent Systems, (2020)Age-Related Effects of Multi-screen Setup on Task Performance and Eye Movement Characteristics., , , , , , , , , and 1 other author(s). SMC, page 3480-3485. IEEE, (2018)