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Serious Games for Cultural Heritage: the GaLA Activities., , , , , , and . VAST (Short and Project Papers), Eurographics Association, (2011)Multimodal teaching, learning and training in virtual reality: a review and case study., , , , , , and . Virtual Real. Intell. Hardw., 2 (5): 421-442 (2020)Developing a Serious Game for Rail Services: Improving Passenger Information During Disruption (PIDD)., , and . Inf., 14 (8): 464 (2023)The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context., , , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 545-555. Springer, (2014)Construction industry offsite production: A virtual reality interactive training environment prototype., , , and . Adv. Eng. Informatics, 26 (1): 103-116 (2012)Spark Parameter Tuning via Trial-and-Error., , and . INNS Conference on Big Data, volume 529 of Advances in Intelligent Systems and Computing, page 226-237. (2016)Serious games for energy social science research., , , , , , , , , and 3 other author(s). Technol. Anal. Strateg. Manag., 26 (10): 1212-1227 (2014)Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective., , , , and . Smart Learn. Environ., 8 (1): 7 (2021)Gamification for Brand Value Co-Creation: A Systematic Literature Review., , and . Inf., 12 (9): 345 (2021)Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education., , , , , , , , , and . Inf., 14 (2): 99 (February 2023)