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Player experience and technical performance prospects for distributed 3D gaming in private and public settings.

, , , , , and . Computers in Entertainment, 9 (3): 16:1-16:19 (2011)

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People, Places, and Play: A research framework for digital game experience in a socio-spatial context., , and . DiGRA Conference, Digital Games Research Association, (2007)Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games., , and . Int. J. Gaming Comput. Mediat. Simulations, 1 (3): 14-27 (2009)Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 106-117. Springer, (2008)Where everybody knows your game: the appeal and function of game cafés in western Europe., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 28-35. ACM, (2009)Player experience and technical performance prospects for distributed 3D gaming in private and public settings., , , , , and . Computers in Entertainment, 9 (3): 16:1-16:19 (2011)Out of sight, out of mind: co-player effects on seniors' player experience., , , and . Fun and Games, page 74-83. ACM, (2010)More naturalness, less control: The effect of natural mapping on the co-located player experience., , , and . FDG, page 174-182. Society for the Advancement of the Science of Digital Games, (2013)Influence of social setting on player experience of digital games., , and . CHI Extended Abstracts, page 3099-3104. ACM, (2008)