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Player experience and technical performance prospects for distributed 3D gaming in private and public settings.

, , , , , and . Computers in Entertainment, 9 (3): 16:1-16:19 (2011)

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Total Software Process Model Evolution in EPOS (Experience Report)., , and . ICSE, page 390-399. ACM, (1997)Support for Mobile Software Processes in CAGIS.. EWSPT, volume 1780 of Lecture Notes in Computer Science, page 115-130. Springer, (2000)Mobile Peer-to-Peer Collaborative Framework and Applications.. Mobile Peer-to-Peer Computing, IGI Global, (2009)Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children., and . HCI (3), volume 11568 of Lecture Notes in Computer Science, page 70-89. Springer, (2019)Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition., , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 539-544. Springer, (2015)Issues related to Development of Wireless Peer-to-Peer Games in J2ME., , and . AICT/ICIW, page 115. IEEE Computer Society, (2006)An Evaluation of Using a Game Development Framework in Higher Education., , , and . CSEE&T, page 41-44. IEEE Computer Society, (2009)Survey on how Norwegian teenagers play video games.. IGIC, page 26-28. IEEE Computer Society, (2011)Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown., , and . Frontiers Comput. Sci., (2022)Paraphernalia - Game Mechanics Facilitating Bodily Movement and Play., and . CHI Extended Abstracts, page 241:1-241:6. ACM, (2022)