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Collaboration in Mediated and Augmented Reality (CiMAR) Summary.

, , , , and . ISMAR Workshops, page 1-2. IEEE Computer Society, (2015)

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Virtual Replicas for Remote Assistance in Virtual and Augmented Reality., , , , and . UIST, page 405-415. ACM, (2015)Providing Assistance for Orienting 3D Objects Using Monocular Eyewear., , , and . SUI, page 89-98. ACM, (2016)ParaFrustum: visualization techniques for guiding a user to a constrained set of viewing positions and orientations., , , , and . UIST, page 331-340. ACM, (2014)Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection., and . 3DUI, page 22. IEEE Computer Society, (2007)Vertical Vergence Calibration for Augmented Reality Displays., , , , and . VR, page 287-288. IEEE Computer Society, (2006)The Development of Mobile Augmented Reality., , , , and . Expanding the Frontiers of Visual Analytics and Visualization, Springer, (2012)A Location-Triggered Augmented Reality Walking Tour Using Snap Spectacles 2021., , and . VR Workshops, page 840-841. IEEE, (2022)Research issues in perception and user interfaces., , , , and . IEEE Computer Graphics and Applications, 14 (2): 67-69 (1994)Research Paper: Generation and Evaluation of Intraoperative Inferences for Automated Health Care Briefings on Patient Status After Bypass Surgery., , , , and . JAMIA, 8 (3): 267-280 (2001)Gaze locking: passive eye contact detection for human-object interaction., , , and . UIST, page 271-280. ACM, (2013)