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Social epistemic cognition and engineering students' collaborative learning in emerging areas: An implementation case study in a course for social networking.

. FIE, стр. 1-8. IEEE Computer Society, (2016)

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Facebook and information security education: What can we know from social network analyses on Hong Kong engineering students?, , , , , и . TALE, стр. 303-307. IEEE, (2016)Social epistemic cognition in online interactions., , и . CHI, стр. 3289-3298. ACM, (2014)Making telecommunications services accessible to people with severe communication disabilities., , , , , , , , и . GHTC, стр. 105-112. IEEE, (2016)Fostering Holistic Competencies, Global Citizenship, and Innovation in Engineering Students through Community Outreach to Disadvantaged User Groups., , и . FIE, стр. 1-5. IEEE, (2018)Using iBeacon to detect user behavior from indoor physical movement., , , , и . SII, стр. 799-804. IEEE, (2017)Collaborative Learning in Engineering Students under Social Distancing: An Action Research., и . FIE, стр. 1-5. IEEE, (2020)Social epistemic cognition and engineering students' collaborative learning in emerging areas: An implementation case study in a course for social networking.. FIE, стр. 1-8. IEEE Computer Society, (2016)Dynamic Collective Mobile Gaming., , , и . ICALT, стр. 465-466. IEEE Computer Society, (2013)Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM., , , , , , , , , и 23 other автор(ы). LWMOOCS, стр. 19-24. IEEE, (2020)A Context-Aware Augmentative and Alternative Communication System for School Children With Intellectual Disabilities., , , , , и . IEEE Syst. J., 14 (1): 208-219 (2020)