From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders., , , , и . JCSG, том 11243 из Lecture Notes in Computer Science, стр. 282-287. Springer, (2018)iBoccia - Monitoring Elderly While Playing Boccia Gameplay., , , , , , , , и . ICINCO (1), стр. 670-675. SciTePress, (2017)Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator., , , , , и . VISIGRAPP (2: HUCAPP), стр. 217-224. SCITEPRESS, (2020)A Supervised Autonomous Approach for Robot Intervention with Children with Autism Spectrum Disorder., , , , и . ICINCO (2), стр. 497-503. SciTePress, (2019)An Automatic and Intelligent Approach for Supporting Teaching and Learning of Software Engineering Considering Design Smells in Object-Oriented Programming., и . ICALT, стр. 321-323. IEEE, (2019)Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder., , , , и . IHSED, том 1026 из Advances in Intelligent Systems and Computing, стр. 293-298. Springer, (2019)Hybrid Approach to Promote Social Interaction with Children with Autism Spectrum Disorder., , , , , и . ICT4AWE, стр. 69-77. SCITEPRESS, (2021)Mirroring emotion system - on-line synthesizing facial expressions on a robot face., , и . ICUMT, стр. 213-218. IEEE, (2016)Fostering Emotion Recognition in Children with Autism Spectrum Disorder., , , , и . Multimodal Technol. Interact., 5 (10): 57 (2021)Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction., , , и . JCSG, том 11243 из Lecture Notes in Computer Science, стр. 241-247. Springer, (2018)