Author of the publication

Design Guidelines for Audio Games.

, and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 229-238. Springer, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Data-Driven Entity-Component Approach to Develop Universally Accessible Games., and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 537-548. Springer, (2014)Workshop: Towards Inclusive Co-creation of Inclusive Games., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 485-488. Springer, (2019)Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation., , , and . INTERACT (1), volume 11746 of Lecture Notes in Computer Science, page 337-358. Springer, (2019)Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games., , , and . ICISO, volume 527 of IFIP Advances in Information and Communication Technology, page 53-62. Springer, (2018)Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games., and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 201-213. Springer, (2019)Design De Jogos Universais: Apoiando a Prototipa\Ç\ÃO De Alta Fidelidade Com Classes Abstratas e Eventos, and . Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems, page 82--91. Porto Alegre, Brazil, Brazil, Brazilian Computer Society, (2013)An Interaction Modeling Language for Therapeutic Applications., , and . IHC, page 32:1-32:10. ACM, (2016)Design Guidelines for Audio Games., and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 229-238. Springer, (2013)A framework for tailorable games: toward inclusive end-user development of inclusive games., and . Univers. Access Inf. Soc., 21 (1): 193-237 (2022)Creation of Personas by End-Users in Alcohol and Drugs Abuse Rehabilitation., , , and . IHC, page 14:1-14:11. ACM, (2021)