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Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis., , , и . ICCHP (1), том 10896 из Lecture Notes in Computer Science, стр. 270-279. Springer, (2018)Lessons from Helen Keller: How to Make the Comics Accessible?, и . AAATE Conf., том 242 из Studies in Health Technology and Informatics, стр. 1009-1016. IOS Press, (2017)Sweet Cheese. Back to the Physical World.. AAATE Conf., том 217 из Studies in Health Technology and Informatics, стр. 586-592. IOS Press, (2015)Preface to the Special Issue of best papers from ICEC 2009., и . Entertain. Comput., 2 (4): 203 (2011)Gameplay Audio Description: Death of Internet as a Pilot Study., , и . ICEC, том 14455 из Lecture Notes in Computer Science, стр. 335-340. Springer, (2023)Designing indoor tangible games based on fuzzy localisation., , и . GEM, стр. 1-4. IEEE, (2015)Affective Interaction: Challenges at the Ubiquitous Computing Times., , и . ICEC, том 5709 из Lecture Notes in Computer Science, стр. 331-332. Springer, (2009)Fluid interaction for the document in context., , и . Bull. IEEE Tech. Comm. Digit. Libr., (2008)Layout and Activity-based Textbook Modeling for Automatic PDF Textbook Extraction., , , , , , , и . iTextbooks@AIED, том 3444 из CEUR Workshop Proceedings, стр. 37-53. CEUR-WS.org, (2023)Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility., и . ICEC, том 9926 из Lecture Notes in Computer Science, стр. 217-222. Springer, (2016)