Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Activation game for older adults - Development and initial user experiences., , and . SeGAH, page 1-5. IEEE, (2018)A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing., , , , , , , and . SeGAH, page 1-6. IEEE, (2022)Interactive Modular Tile Physiotherapy Exergame Intervention for Fall Prevention in Older Adults., and . SeGAH, page 1-5. IEEE, (2019)Designing serious games for special user groups - design for somebody approach., , and . Br. J. Educ. Technol., 49 (4): 646-658 (2018)User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired., , , , and . pHealth, volume 177 of Studies in Health Technology and Informatics, page 289-295. IOS Press, (2012)JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People., , , , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 150-159. Springer, (2023)Validation of a Mobile Robot-Integrated RFID and Machine Vision System for Elderly Care Environments., , , , , and . RFID-TA, page 180-183. IEEE, (2022)Developing engaging exergames with simple motion detection., and . MindTrek, page 103-110. ACM, (2010)The characterization of electrically conductive silver ink patterns on flexible substrates., , and . Microelectron. Reliab., 49 (7): 782-790 (2009)Serious games education for working life needs - a pilot study., , , , , and . GamiFIN, volume 1857 of CEUR Workshop Proceedings, page 1-7. CEUR-WS.org, (2017)