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Using Laddering to Understand the Use of Gamified Wearables by Seniors.

, , and . ICT4AWE, page 92-103. SciTePress, (2019)

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Online Knowledge Communities: Meeting Places for Continuing Professional Development.. SECIII, volume 244 of IFIP Conference Proceedings, page 215-224. Kluwer, (2002)Co-creation in Social Media Platforms: End-users as Innovation Partners - Online Co-innovation within the Open Discovery Space., , and . WEBIST, page 381-385. SciTePress, (2013)Interaction Patterns in Web-based Knowledge Communities: Two-Mode Network Approach., and . KMIS, page 100-107. SciTePress, (2016)Supporting Social Capital by Utilizing Community Network Positions., , and . Int. J. e Collab., 17 (2): 40-54 (2021)Concourse: The Design of an Online Collaborated Writing Center.. Informatica (Slovenia), 27 (3): 255-262 (2003)Gamified Wearables in Obesity Therapy for Youth., , and . AMCIS, Association for Information Systems, (2018)Online knowledge communities: future trends and research issues., and . Int. J. Web Based Communities, 1 (1): 115-123 (2004)A reliable ensemble based approach to semi-supervised learning., and . Knowl. Based Syst., (2021)A semi-supervised decision support system to facilitate antibiotic stewardship for urinary tract infections., , , , , , , and . Comput. Biol. Medicine, (2022)Using Laddering to Understand the Use of Gamified Wearables by Seniors., , and . ICT4AWE, page 92-103. SciTePress, (2019)