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Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model.

, , , and . J. Artificial Societies and Social Simulation, (2015)

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Gender and the perception of emotions in avatars., and . ACSW, page 62:1-62:8. ACM, (2017)Insights from the Uncanny Valley: Gender(Sex) Differences in Avatar Realism and Uncanniness Perceptions., , and . CHIRA (Revised Selected Papers), volume 1882 of Communications in Computer and Information Science, page 51-70. Springer, (2022)Towards Cognitive Adaptive Serious Games: A Conceptual Framework., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 331-338. Springer, (2019)Developing a scholar classification scheme from publication patterns in academic science: A cluster analysis approach., and . J. Assoc. Inf. Sci. Technol., 70 (11): 1262-1276 (2019)Recent trends in academic journal growth., and . Scientometrics, 108 (2): 693-716 (2016)Using startle reflex to compare playing and watching in a horror game., , and . ACSW, page 72. ACM, (2016)Sound Improves Player Performance in a Multiplayer Online Battle Arena Game., , and . ACALCI, volume 8955 of Lecture Notes in Computer Science, page 166-174. Springer, (2015)A Novel Method of Exploring the Uncanny Valley in Avatar Gender(Sex) and Realism Using Electromyography., and . Big Data Cogn. Comput., 6 (2): 61 (2022)Using Game-Based Environments to Measure Cognitive Decision Making., and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 324-330. Springer, (2019)Observing the Uncanny Valley: Gender Differences in Perceptions of Avatar Uncanniness., , and . CHIRA, page 209-216. SCITEPRESS, (2022)