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Другие публикации лиц с тем же именем

Modelling human perception to leverage the reuse of concepts across the multi-sensory design space.. APCCM, том 53 из CRPIT, стр. 65-74. Australian Computer Society, (2006)Comparing usability and engagement between a serious game and a traditional online program., , и . ACSW, стр. 54. ACM, (2016)Modelling the Multi-Sensory Design Space.. InVis.au, том 9 из CRPIT, стр. 27-36. Australian Computer Society, (2001)MS-Taxonomy: A Conceptual Framework for Designing Multi-sensory Displays.. IV, стр. 665-670. IEEE Computer Society, (2004)Using startle probe to compare affect and engagement between a serious game and an online intervention program., , , и . ACSW, стр. 75. ACM, (2016)Comparing Animation with Video For Teaching Communication Skills., , , и . IE, стр. 25:1-25:10. ACM, (2014)Gamification for Education: Designing a Pharmacy Education Game., , , , и . ACALCI, том 8955 из Lecture Notes in Computer Science, стр. 157-165. Springer, (2015)Comparing and Reusing Visualisation and Sonification Designs using the MS-Taxonomy.. ICAD, International Community for Auditory Display, (2004)Using Force Feedback for Multi-sensory Display., , и . AUIC, стр. 64-68. IEEE Computer Society, (2001)The Gestalt Principle of Continuation Applies to both the Haptic and Visual Grouping of Elements., , и . WHC, стр. 15-20. IEEE Computer Society, (2007)