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I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts., , и . MindTrek, стр. 129-134. ACM, (2022)Breaching barriers to collaboration in public spaces., и . TEI, стр. 213-220. ACM, (2014)Art Digital Jewellery: Practitioners' Perspectives., и . TEI, стр. 29:1-29:11. ACM, (2021)Chasing the Buzz; Exploring Sense Deprivation in Bodily Play., , и . TEI, стр. 367-374. ACM, (2019)Facilitating the First Move: Exploring Inspirational Design Patterns for Aiding Initiation of Social Encounters., и . C&T, стр. 283-294. ACM, (2019)Tangible business model sketches to support participatory innovation., и . DESIRE, стр. 29-33. ACM, (2010)Towards Dynamic Perspective Exchange in Physical Games., , , и . CHI Extended Abstracts, ACM, (2018)Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play., , , и . NordiCHI, стр. 109. ACM, (2016)Levelling, Nudging, and Easing: Inspirational Design Patterns For Supporting New Encounters.. CHIuXiD, стр. 116-127. ACM, (2019)Making sense of "things": developing new practices and methods for using tangible materials in collaborative processes., , , , и . DESIRE, стр. 221-225. ACM, (2011)