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HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs.

, , and . TEI, page 506-511. ACM, (2016)

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Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction., , and . CHI, page 530. ACM, (2018)Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality., , , and . VR, page 306-315. IEEE, (2021)Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality., , , and . VR Workshops, page 749-750. IEEE, (2021)TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing., , , and . VR, page 519-528. IEEE, (2021)Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios., , , and . VR Workshops, page 761-762. IEEE, (2021)SpaceState: Ad-Hoc Definition and Recognition of Hierarchical Room States for Smart Environments., and . ISS, page 303-314. ACM, (2019)Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects., , , and . ISS, page 275-287. ACM, (2019)Velt: A Framework for Multi RGB-D Camera Systems., and . ISS, page 73-83. ACM, (2018)AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing., , , , , , and . ECCV (5), volume 13665 of Lecture Notes in Computer Science, page 443-460. Springer, (2022)PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing., , , and . UIST, page 80:1-80:11. ACM, (2023)