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Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design., , , , , , и . ICIDS, том 5915 из Lecture Notes in Computer Science, стр. 332-335. Springer, (2009)Educational Games to Support Caring and Compassion Among Youth: A Design Narrative., , , и . Int. J. Gaming Comput. Mediat. Simulations, 9 (1): 61-76 (2017)Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context., , , , и . Comput. Educ., 58 (1): 518-533 (2012)Searching for Safety Online: Managing "Trolling" in a Feminist Forum., , , и . Inf. Soc., 18 (5): 371-384 (2002)Game-Enabled Agency: Outcomes that Matter., и . ICLS, International Society of the Learning Sciences, (2014)Using Activity Theory to Understand the Systemic Tensions Characterizing a Technology-Rich Introductory Astronomy Course, , , , и . Mind, Culture, and Activity, 9 (2): 76-107 (2002)Illuminating the Braids of Change in a Web-Supported Community, , , , и . Handbook of Design Research Methods in Education, Routledge, New York, NY, (2008)A Study of Dynamic Design Dualities in a Web-Supported Community of Practice for Teachers., и . J. Educ. Technol. Soc., 8 (4): 161-177 (2005)Conceptual play spaces and the quest atlantis project., , , , , , и . ICLS (3), стр. 190-197. International Society of the Learning Sciences, (2008)First things first: design principles for worthwhile educational videogames., , , и . ICLS (1), стр. 350-357. International Society of the Learning Sciences, (2008)