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Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game.

, , , , , and . EvoApplications, volume 8602 of Lecture Notes in Computer Science, page 374-385. Springer, (2014)

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Comparing multiobjective evolutionary ensembles for minimizing type I and II errors for bankruptcy prediction., , , , , , , and . IEEE Congress on Evolutionary Computation, page 2902-2908. IEEE, (2008)MUSES: a corporate user-centric system which applies computational intelligence methods., , , , , , , , and . SAC, page 1719-1723. ACM, (2014)CHAC. A MOACO Algorithm for Computation of Bi-Criteria Military Unit Path in the Battlefield, , , , and . CoRR, (2006)Comparing ACO Algorithms for Solving the Bi-criteria Military Path-Finding Problem., , , , , and . ECAL, volume 4648 of Lecture Notes in Computer Science, page 665-674. Springer, (2007)Adaptive Ant Colony Optimization for Service Function Chaining in a Dynamic 5G Network., and . IWANN (1), volume 12861 of Lecture Notes in Computer Science, page 151-164. Springer, (2021)Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game., , , , , and . EvoApplications, volume 8602 of Lecture Notes in Computer Science, page 374-385. Springer, (2014)Evolutionary FSM-Based Agents for Playing Super Mario Game., , , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 357-363. Springer, (2013)Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior., , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 288-293. Springer, (2013)Testing the Intermediate Disturbance Hypothesis: Effect of Asynchronous Population Incorporation on Multi-Deme Evolutionary Algorithms., , , , , , , , and . PPSN, volume 5199 of Lecture Notes in Computer Science, page 266-275. Springer, (2008)Testing Hybrid Computational Intelligence Algorithms for General Game Playing., , , and . EvoApplications, volume 12104 of Lecture Notes in Computer Science, page 446-460. Springer, (2020)