Author of the publication

The QUICK Framework for Task-specific Asset Prioritization in Distributed Virtual Environments.

. VR, page 143-150. IEEE Computer Society, (2000)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications., , , , and . Comput. Graph. Forum, 19 (3): 91-98 (2000)A unified component framework for dynamically extensible virtual environments., , and . CVE, page 64-71. ACM, (2002)A Future for Entertainment-Defense Research Collaboration., , and . IEEE Computer Graphics and Applications, 21 (1): 37-43 (2001)NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments., , , and . IEEE Computer Graphics and Applications, 20 (5): 12-15 (2000)Collaborative virtual entertainment: (if you can't beat 'em, join 'em?).. CVE, page 63. ACM, (2002)Communication Visibility in Shared Virtual Worlds., and . WETICE, page 187-192. IEEE Computer Society, (1997)Software engineering of distributed simulation environments., , , and . WETICE, page 262-267. IEEE Computer Society, (1996)Educational applications of multi-client synchronization through improved Web graph semantics., , , and . WETICE, page 21-26. IEEE Computer Society, (1996)The QUICK Framework for Task-specific Asset Prioritization in Distributed Virtual Environments.. VR, page 143-150. IEEE Computer Society, (2000)Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments., , and . IEEE Computer Graphics and Applications, 19 (6): 8-11 (1999)