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Expansion of a VR Exposure Therapy System for Combat-Related PTSD to Medics/Corpsman and Persons Following Military Sexual Trauma.

, , , , , , , , , , und . MMVR, Volume 196 von Studies in Health Technology and Informatics, Seite 332-338. IOS Press, (2014)

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Weitere Publikationen von Autoren mit dem selben Namen

Virtual Environments for Assessing and Rehabilitating Cognitive/Functional Performance: A Review of Projects at the USC Integrated Media Systems Center., , , , , , , , , und . Presence Teleoperators Virtual Environ., 10 (4): 359-374 (2001)STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses., , , , , , und . MMVR, Volume 173 von Studies in Health Technology and Informatics, Seite 379-385. IOS Press, (2012)Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System., , , , und . MMVR, Volume 196 von Studies in Health Technology and Informatics, Seite 182-184. IOS Press, (2014)Expansion of a VR Exposure Therapy System for Combat-Related PTSD to Medics/Corpsman and Persons Following Military Sexual Trauma., , , , , , , , , und 1 andere Autor(en). MMVR, Volume 196 von Studies in Health Technology and Informatics, Seite 332-338. IOS Press, (2014)Virtual environments for targeting cognitive processes: an overview of projects at the University of Southern California., , , , , , , , , und . HCI (2), Seite 1095-1099. Lawrence Erlbaum, (1999)Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training., , und . HCI (2), Volume 6762 von Lecture Notes in Computer Science, Seite 474-480. Springer, (2011)Virtual reality for persons with central nervous system dysfunction: assessment and treatment in the Information Society for all., , , , , , , und . HCI, Seite 972-976. Lawrence Erlbaum, (2001)Gender Issues in the Use of Virtual Environments., , , , , , , , und . Cyberpsy., Behavior, and Soc. Networking, 2 (2): 113-123 (1999)Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project., , , , , , , , , und 7 andere Autor(en). Cyberpsychology Behav. Soc. Netw., 2 (6): 577-591 (1999)STRIVE: Stress Resilience in Virtual Environments., , , , , und . VR, Seite 173-174. IEEE Computer Society, (2012)