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Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives., , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 157-166. Springer, (2018)To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking., , , , and . IEEE Trans. Learn. Technol., 13 (4): 847-860 (2020)Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators., , and . Comput. Educ., (2018)Alessandro De Gloria: 1955 - 2023., , , , , , , , and . Int. J. Serious Games, (April 2023)When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning., , , , , , , , and . Comput. Hum. Behav., (2021)Teaching primary school children about computer viruses: preliminary results of an intervention study., , , , , and . WiPSCE, page 21:1-21:2. ACM, (2020)Making the Transition to Text-Based Programming: The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students., , , , and . WiPSCE, page 12:1-12:6. ACM, (2023)Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures., , , , , , , and . ICMI, page 154-163. ACM, (2019)Facial and Bodily Expressions of Emotional Engagement: How Dynamic Measures Reflect the Use of Game Elements and Subjective Experience of Emotions and Effort., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 240:1-240:25 (2021)Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education., , , , , , , , , and . Inf., 14 (2): 99 (February 2023)